![]() It has exactly the same size of the muzzle flash used for the Pistol and SMG in the final version. This new sprite was meant to be part of the pistol reloading animation, but is not used in the 64 version.Īlternate muzzle flash. These tiles are also not used for the enemy in the PC version too, but new art has also been created in this version. ![]() Only the first and last frames are used.Īssault Trooper frames. It is not displayed properly because the image is in 4-bit but the data in 8-bit.Ĭaptive babe hatching. For comparison, the sprites from PC:ĭuplicate of 2573. Interestingly, the game actually displays the first frame of the hatching animation, instead of the actual babe sprites. Only the fourth and last sprites are used in the game. However, the animation has been disabled in this version, and this unique sprite is not used.Ĭaptive babe hatching. In the PC version, this frame would have the statue exposing its breasts. Graphics leftover from the PC version are not going to be included, since there are tons of it and it is not relevant. However the engine doesn't seem to support this function. Like the PC version, the sounds have a list of random pitch values. For example, at the rooftop in the start of the first level there was supposed to have a "WIND_AMBIENCE" sound effect, and when the player gets to the street "FIRE_CRACKLE" should be played near the burning dumpster. Unfortunately, they do not work properly. Like the PC version, ambience sounds are used in the levels (flag 2). There is one unused sound in the game (#269):įor comparison, this video shows a man firing rubber bullets. 129 - RUBBER BULLETS!: Another alternate ammo for the grenade launcher that was removed from the game.128 - GAS GRENADES!: Alternate ammo for the grenade launcher that was removed from the game.124 - YOU CANNOT DEFEAT ME WITH PARAMECIUM ALONE: An Easter Egg or developer in-joke reference to an inexplicable one-liner from Forgotten Worlds.118 - KILLED BY PLAYER XX: Placeholder.117 - KILLED BY PLAYER XX: Placeholder.116 - KILLED BY PLAYER XX: Placeholder.115 - KILLED BY PLAYER XX: Placeholder.Most of them are carried over from the PC version and only the new ones are commented. These are messages meant to be displayed in-game. SGI U64 GFX SW TEAM: S Anderson, S Carr, H Cheng, K Luster, R Moore, N Pooley, A Srinivasan ![]() Subway found no zero'd sectors with locators Too many sprites spawned : PN = %d OW = %dįound lonely Sector Effector (lotag 0) at (%ld,%ld) Maximum number of displayed sprites reached (256)Ĭould not find any locators for SE# 6 and 14 with a hitag of %ld. Maximum number of moving points (%d) exceeded (%d) Maximum number of moving sectors (%d) exceeded (%d) Too many Midi tunes, give me more MAX_MIDI_TUNESĪUDIO Task overrun, give me more MAX_CLIST_SIZE Number of Bots (change the last number in HEX) VersionĬase %d not handled in CheckPakReturnValueĪUDIO DMA Buffer overflow, give me more AUDIO_DMA_QUEUE_SIZE Left, Down, L, L, Up, Right, Left, Up, R, L, R, C-Down, Right, Up, Left, C-Up Left, Left, L, L, Right, Right, Left, Left, L, L, L, C-Right, Right, Left, Left, C-Left 8 Early Level Design Remnants / Inaccessible AreasĮnter one of the following button sequences (depending on the game's region) at the main menu to enable a cheat menu and the level select contained therein:.3.6 Number of Bots (change the last number in HEX).3.5 Number of Players (change the last number in HEX).3.3 Third-Person View (R+Left to enable, R+Right to disable).3.2 Toggle Clipping (R+Up to enable, R+Down to disable).
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